Counter can also counter Beat Up (despite Dark-type moves not being physical). Furthermore, Ghost-type Pokémon are now immune to Counter.Ĭounter can counter Hidden Power regardless of its actual type. Counter no longer counters a move that hits a substitute. In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.Ĭounter now counters all physical moves for twice the damage done to the user. Likewise, if the last damage was done by another type of attack, a Pokémon selected Normal or Fighting attack and got fully paralyzed, and the opponent used Counter, then the two players will also desynchronize. If the last damage was done by a Normal or Fighting attack, a Pokémon selected another type of attack and got fully paralyzed, and the opponent used Counter, then the two players will desynchronize. These moves are: Conversion, Haze, Whirlwind, Roar, Teleport, Mist, Focus Energy, Supersonic, Confuse Ray, Recover, Softboiled, Rest, Transform, Light Screen, Reflect, PoisonPowder, Toxic, Poison Gas, Stun Spore, Thunder Wave, Glare, Substitute, Mimic, Leech Seed, and Splash. If the last move used in the battle did no damage to its target, unless it is one of a few select status moves that do not reset the data for the last damage-dealing move used.If the opponent's last selected move's type is not Normal or Fighting, or if the move is Counter.If the opponent's last selected move's power is 0 (all damaging moves have non-zero power, including moves like Seismic Toss that deal fixed damage).Specifically, Counter will fail in the following circumstances (displayed as a miss): If an HP-restoring or battle item is used on the opponent during the same round that Counter is used, Counter will counter the item. Switching and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. An attack absorbed by a substitute can be countered for the amount of damage it would have done to the user had the user not had a substitute. If both active Pokémon use Counter during the same round, both attacks will fail. Counter will always miss if called by Metronome. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.Ĭounter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. If the user is put to sleep or is frozen during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If Counter fails due to the user not receiving Normal or Fighting type damage, the message will state that the attack missedĬounter has a priority of -1. Otherwise, Counter misses.Īlthough Counter deals Fighting-type damage, it is not affected by type effectiveness (so it can affect Ghost-type Pokémon). If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a Normal-type or Fighting-type attack (except Counter), Counter will do twice as much damage to the opponent.
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